Media Release: Nokomis Computer Science Teachers Featured on Maine DOE Podcast What Holds Us Together

Commissioner Makin Speaks With Kern and Keith Kelley About How They Integrate Hands-On Computer Science Education Across Grade Levels and Content Areas

In the latest episode of her What Holds Us Together podcast, Maine Education Commissioner Pender Makin speaks with Keith and Kern Kelley, brothers and computer science teachers at Nokomis Regional Middle and High School, about Maine’s efforts to integrate computer science education at all grade levels and with all content areas. They talk about how hands-on, real-world computer science education teaches students about technology and computer science as well as strengthening their ability to work in teams, troubleshoot, communicate effectively, lead, and pursue creative passions. You can listen here.

“These are two brothers who are educators integrating really exciting hands-on, real-world computer science education, innovation, and technology with their students. I’ve been to visit their classrooms and have seen the work that they’ve been doing with their students and how much engagement there is. I was so impressed, I wanted to share some of what they’re doing with all of you,” said Makin in the podcast opening.

The three discussed how computer science education has real-world applications across all content areas and areas of life.

“I was a librarian and a language arts teacher, so I’ve come from a different way to get to this. It’s not separate, it’s part of. Language arts teachers are doing coding. When you’re teaching kids you have to use a period, you have to use a comma, you have to be grammatical, and there’s a reason and structure to it, then you get into building a game or a sequence of coding and there’s structure, it’s the same thing. If you’re doing computer science and learning coding, you’re learning a language,” said Keith Kelley, Innovative Technology Teacher at Nokomis Regional Middle School.

He continued, “We do asynchronous grouping, so one kid is building code and he or she has 2 other groupmates and they have to communicate digitally with each other through screen captures and stuff like that. That’s what you do in the real world, we’re virtually meeting all the time. When my kids are doing basic coding they’re learning pre-algebra, they’re learning sequencing, but also they’re learning troubleshooting which translates to everything. It’s not a separate thing, it’s part of what’s already out there. If you’re in math you’re doing numbers, but you are doing language. You’re in science and doing labs and troubleshooting, but you’re doing language.”

Kern Kelley, Director of Technology Integration for the district, described how he began integrating computer science education with different content areas across the high school.

“I’d ask the kids what they’re doing [for a specific teacher] and say ok, for me you’re going to do that same project but you’re going to do it this way—we’re going to do a virtual reality world for that book project you have to do. The kids would do it and bring it to the teachers and almost 100 percent of the time [the teachers] say that’s great, next time let’s make that as an offering,” said Kern Kelley.

Makin described how that approach is setting Maine apart as a computer science education leader.

“That really sets this apart from what I see across the nation in terms of really rote programmatic learning coding for the sake of learning coding. You both take it to that next level where it’s really learning coding to do an important thing that is relevant, whatever that might be,” said Makin.

“There’s elegant coding. Just like in writing you have basic writing then you get to the point where now I’m not writing for writing sake or to get information across I’m trying to make something prose or poetry. The same thing happens with technology and the coding. You go from writing basic coding to make it function to making it function efficiently or elegantly through elegant design,” said Keith Kelley.

They also discussed how this continuum of computer science education that students experience through their school careers develops the leadership and teaching skills of students. High school students can participate in SLAM, developing weekly live shows to teach other students how to create something using a free online tool. Once a month the students also go on the road for a SLAM Show and teach sessions to younger students to get them engaged and excited about computer science.

“As much as we can have students as part of the solution and include them in that process of learning and get opportunities to teach and learn from that experience…and then the idea is those kids get so excited about learning from high school kids about these cool tech topics, that’s usually enough impetus where we can now talk to the teachers afterward [about doing more]. Now we’ve broken the ice and they know how to use these things and have all these ideas,” said Kern Kelley.

Through the Governor’s Emergency Education Relief Fund, the Maine Department of Education (DOE) provided every Maine public school with a free mobile computer science lab to ensure that every student, pre-K through grade 12, has access to interdisciplinary, project-based computer science education with real-world applications.

The DOE has a comprehensive computer science education plan guided by seven key principles: authentic and project-based instruction, computer science as a prek-12 learning continuum, equitable and inclusive access, educator-produced professional learning and statewide sharing, integrated applied learning, educator-informed policy and state planning, and computational thinking as a foundation. You can read more about Maine’s computer science education framework here.

What Holds Us Together is a monthly podcast produced by the Maine DOE and hosted by Makin to highlight the voices of educators, students, and school employees across Maine. Listen to this and all the episodes of What Holds Us Together on Apple and Spotify.

Maine Department of Education Hosts 1st Computer Science Summer Institute

Nearly 100 educators from across the state attended a multi-day institute in July, focused around computer science education. Educators spent two and a half days engaging in sessions and collaborating to integrate computer science into their classrooms and upcoming school year activities. Topics included Robotics & Programming, Coding & Hardware, Augmented & Virtual Reality, and much more!

These educators also spent some time exploring connections between the mobile computer science labs and SLAM clubs at their schools to help leverage the mobile lab technology to promote student leadership and engage students as experts with the mobile labs.

Check out this video to learn more about the CS Summer Institute.

These educators will be sharing some of the awesome computer science learning experiences they’ve been creating at the CS Ed Showcase on August 17th. For more information about the CS Ed Showcase, check out this article.

#MaineTeachesCS #CSISummerInstitute #MLTI #MLTISLAM

If you have questions or would like to know more about computer science education in Maine, contact the (Acting) Learning Through Technology Coordinator and Computer Science Specialist, Emma-Marie Banks at emma-marie.banks@maine.gov

This event was funded by the Governor’s Emergency Education Relief Funding (GEER).

You’re Invited! Maine DOE and UMaine to Host 2nd Annual Computer Science Education Showcase Event!

Join us for an afternoon of computer science(CS) fun and learn more about computer science education in the Maine Department of Education’s (DOE) 2nd annual CS Ed Showcase! This event is supported by funding from the Governor’s Emergency Education Relief Fund (GEER).

The showcase highlights educators, students, community organizations, and other partners who are teaching, learning, and expanding access to and participation in computer science education. New to computer science? Not sure what computer science is? Looking to learn more about ways that computer science is taught and learned across the state? This is the event for you! Come and learn about how Maine is paving the way for students and teachers to be successful in the world of computer science.

When: August 17th, 4:00 pm-6:30 pm

Where: Collins Center at the University of Maine at Orono.

Register here to attend this free event!

Want to know more? Check out this article featuring last year’s showcase.

Interested in exhibiting something you’re doing with CS Ed? Fill out this brief form.

If you have questions or would like to learn more about the Computer Science Showcase, please reach out to the Maine DOE Computer Science Specialist, Emma-Marie Banks at: emma-marie.banks@maine.gov

Riot Refurb: A Device Repair Lab

(Pictured: Intro to Computer Science students repair broken equipment with the purpose of donating them to people in need.  Photo credit: Julie York) 

What is the best way to learn about computer hardware? Look inside!  That is exactly what Julie York’s students did in their Intro to Computer Science course while also contributing to their community.  During their Device Repair Lab, these students gained valuable computer science and career knowledge and skills while rebuilding devices, like iPads, Chromebooks, and MacBooks. While some devices are sold at a discounted price, others are donated to organizations and people in need.  Any funds from the sales go back into the program to purchase chargers and materials.  To date, students have repaired over 200 devices. 

As anyone with device problems could attest to, students needed patience and persistence, as well as concentration as they performed the challenging and delicate work of device repair.  Students learned valuable computer science skills, such as disassembling devices, reassembling them, and diagnosing problems.  They also had to use computational thinking to identify the problem and how to fix it, develop efficient procedures for cleaning devices, and deduce patterns in computer issues to streamline their work.  As one student said, “I found the whole process very interesting.”  Another one said, “This is something I could do in the future.”   

Julie York Classroom Computer Science
Photo Credit: Julie York

Beyond the computer science skills they developed, students also learned valuable career skills like leadership and collaboration.  As one student put it, “I think that teamwork was the most important skill for the success of this lab because I think that everything is better when it’s done as a team.”  This student went on to say that without leadership “the group I was helping would’ve been in a mess.”  Students also incorporated art and communication skills as they designed flyers, made video ads, and wrote repair reports.    

Many students in Julie’s class are multilingual learners.  She scaffolded their language development by providing instructions in their primary language and opportunities to read, speak, and listen in English.  While they were developing their English skills, students were also able to learn the computer science material, and develop important career and leadership skills.  

The Riot Refurb program has gotten positive feedback from community members.  One person who received refurbished equipment shared, “Thank you so much for doing this. I have 4 kiddos, so this is a big help for my family!”  Another student, who got a laptop, talked about how he would use his new device to edit videos.  Through this project-based program, students can themselves as changemakers in both their school community and beyond.  

While the class is now learning about coding, they are still looking to connect with people and organizations in need of devices.  Click here for more information about this program. 

The Maine DOE encourages all schools and districts across the State of Maine to learn more about interdisciplinary instruction on our website or by contacting our Interdisciplinary Instruction Team Coordinator at Kathy.bertini@maine.gov 

Save the Date for the 20TH Annual MLTI Student Conference!

The Maine Learning Technology Initiative (MLTI) is excited to announce the dates and locations for the 20th annual MLTI Student Conference!

In our continued effort to engage all MLTI students in our annual conference, we’re offering three different options for participation this year. We’re partnering with the University of Maine System, to host two in-person MLTI Student Conferences!

University of Southern Maine’s Portland Campus
Friday, May 12th

University of Maine in Orono
Thursday, May 25th

Virtual MLTI Student Conference
Thursday, May 18th

The virtual conference will provide opportunities for students who may not be able to attend the in-person events. Last year’s classroom-based virtual conference was the largest attended in MLTI history with 55 schools, 5,672 students, and 696 educators participating!

We hope all MLTI schools can join us in their choice of engagement for the 20th annual MLTI Virtual Student Conference!

Please save the date for the 20th MLTI Student Conference and check our website for more announcements coming soon, including a call for proposals, t-shirt design contest, guest announcements, presenters, and session information.

We look forward to seeing all of you at one of our conference locations and sharing an exciting and innovative day with you and MLTI students!

For more information, reach out to the Maine DOE MLTI team.

Expansion and Revisions to Computer Science Integration (CSI) Initiative

In an effort to be responsive to the feedback we’re receiving about the Computer Science Integration (CSI) Initiative, the Maine Department of Education has redesigned the CSI Initiative to better meet the needs of Maine’s education field. Please find the new design and expectations below. We hope that this will help to alleviate concerns that folks had in participation. 

In this new design, we’ve shortened the duration of our first cohort to January 2023-September 2023 and we’re offering two tiers of engagement:

  • CSI Educators can engage in Tier 1 only or;
  • CSI Educators can engage in Tier 1 and Tier 2 (CSI Educators who engage in Tier 2 must engage in Tier 1) 

Tier 1

In Tier 1, educators will engage in CSI PD and work to create “Artifacts” (model lessons, support resources, coaching models, etc.) for their school and to share statewide. Educators will be provided a stipend of $1,500 to engage in computer science integration PD and work with educators within their school to contribute to a repository of computer science integration artifacts that will be available to educators statewide. 

Tier 1 will engage educators in Maine DOE provided CSI PD; work will be virtual/remote and meetings will occur outside of school time; Tier 1 PD will consist of virtual meetings and asynchronous activities and discussions. 

By September, Tier 1 CSI educators will feel confident in their understanding of computer science integration and will have successfully worked with other educators in their school to integrate computer science into existing lessons and class time. CSI educators will contribute to a repository of computer science integration artifacts that will be available to educators statewide. 

Tier 2

In Tier 2, CSI educators will engage in the Maine DOE’s CSI Summer Institute and CS Showcase. Educators will be provided a stipend of $1,000 and travel expenses, to attend the CSI Summer Institute and present at the Computer Science Showcase. These are in-person events that will take place during the summer of 2023, dates and locations TBD. 

Tier 2 will consist of a multi-day summer institute and the CS Showcase. Educators will engage in a multi-day institute where they network, collaborate, and work together to grow computer science across the state and in their own schools. These educators will also take part in the CS Showcase, showing off some of the awesome work they’ve done throughout the past few months of CSI. 

Expansion of the CSI Initiative

Additionally, we’re excited to announce that we’re able to expand this opportunity beyond one educator per school! This will allow schools who have more than one educator interested in this initiative to take part! 

To nominate an educator to be a part of this exciting opportunity, please complete this brief form. 

If you have already completed a nomination, there is no need to resubmit. We will be contacting all nominees that have already been submitted to provide next steps before the end of the day on Friday, January 6th. 

If you have questions or would like more information, please reach out to Maine DOE’s Computer Science Specialist, Emma-Marie Banks, at emma-marie.banks@maine.gov 

Maine FIRST Lego League Championship Brings Together Twenty-Four Robotics Teams at Spruce Mountain High School 

(Pictured: The RoboSharks in a team huddle before presenting to judges.)

The 23rd annual Maine FIRST Lego League Championship on December 3rd was another success with two dozen teams from around the state coming to Spruce Mountain High School. Hosted by the Blue Crew out Farmington, all 24 teams shared their innovation projects with judges in the morning and competed in the robot performance in the afternoon. Teams came from Brewer, Caribou, Jay, Oakland, Old Town, Vinalhaven, Winslow and other towns mentioned below to present their innovative projects to judges and test out their robot designs on the field.  

The Champion’s Award went to the Smart Fun Engineers (Team 16492,), who, for the fifth consecutive year won the Robot Game Award with their robot’s high score of 270 points. They will now have an opportunity to represent Maine at the international FLL event in Texas in 2023. Their win included defeating the Gardiner Iron Tiger Cubs (Team 48102) in the “Just for Fun” playoff finals.  

The fifth consecutive Champion’s Award for the Smart Fun Engineers was a thrill for these eighth graders who have been classmates and teammates for several years.
The fifth consecutive Champion’s Award for the Smart Fun Engineers was a thrill for these eighth graders who have been classmates and teammates for several years.

The Champion’s Finalist Award went to STEAM Powered Knights (Team 34104) from the St. George School. The team, led by coach Amy Palmer, is comprised of all new-to-the-game eighth graders. They performed strongly in the three judged areas – Core Values, Robot Design and Innovation Project. 

Members of the STEAM Powered Knights present their innovation project that focused on transforming PFAS contaminated areas into solar farms.
Members of the STEAM Powered Knights present their innovation project that focused on transforming PFAS contaminated areas into solar farms.

The Core Values Award went to the team from the Leeds Central School (Team 52374), who exemplified inclusion and teamwork in their performances and projects. The Core Values Finalist Award went to the Smart Fun Scientists (Team 57933). 

The Innovation Project Award went to the Legendary LEGO Coop Kids (Team 51454) from the Berwick area, who despite being a young team had another strong performance this year.  The Innovation Project Finalist Award went to the RoboSharks (Team 14407) from the Shapleigh School in Kittery, who made an impressive debut at the event in a team of all fifth graders. 

The Robot Design Award went to the Electronic Mustangs from the CK Burns School in Saco and the Robot Design Finalist Award went to the Renewable NRG Bars from Orono Middle School. 

The Outstanding Volunteer Award went to Dr. Laura Guerney from UMaine, whose involvement in the FIRST Lego League events and mentoring of judges has been invaluable over the years.  The Coach/Mentor Award went to Chris Herrick, whose positive and focused leadership has been key to the success of the young Legendary LEGO Coop Team in the past few years. 

23rd annual Maine FIRST Lego League Championship

To learn more about opportunities for Robotics in Maine schools, check out Robotics Institute of Maine (RIM). For information about computer science in Maine schools, please check out the Maine Department of Education’s Computer Science page. If you have a robotics success story at your school, email jonathan.m.graham@maine.gov. 

Computer Science Mobile Lab – Training Webinars and Support Resources

Join us during Computer Science Education (CS Ed) Week for FREE virtual training for the mobile computer science labs! We’re excited to announce that we’ll be hosting webinars throughout next week to help folks get started with their lab equipment. These will be vendor-provided trainings and will cover the basics of unboxing, configuring, and getting started. Webinars will be live and recorded. Recordings will be posted to the website once they become available.

Additionally, we’ve put together a webpage to provide immediate resources and support for each mobile lab option. These resources offer some quick access information to help get going with the equipment

To check out these resources, learn more about the webinars, and to register, click here. You’ll see the mobile lab options and can find quick start resources as well as the registration links for the webinars.

If you have questions or would like additional information, please reach out to Maine DOE’s Computer Science Specialist, Emma-Marie Banks at emma-marie.banks@maine.gov

WEBINARS: Using Computer Science MOOSE Modules #CSEdWeek #MaineTeachesCS

Are you wondering how to integrate computer science into your classroom? Join Maine teachers and the DOE Interdisciplinary Instruction & MOOSE Teams to learn about using the Computer Science MOOSE modules.  The MOOSE modules are interdisciplinary, project-based modules designed by Maine teachers that introduce students to computational thinking, programming, and data science.

Elementary Webinar

Middle/High School Webinar:

For more information contact Jaime Beal Maine DOE Interdisciplinary Instruction Specialist at jaime.beal@maine.gov.

Sparking Creativity: International Dot Day and Augmented Reality

When Terri Dawson, Technology Integrator at Gorham Middle School, heard Peter H. Reynolds read from his children’s book, The Dot, at an International Society for Technology in Education conference, she knew she had to bring the book back to her school. Reynolds’ book tells the story of a young student, Vashti, who feels like she can’t draw. Her teacher encourages her to simply “make a mark and see where it goes,” and by doing so, sparks Vashti’s creativity, inspiring the little girl and her classmates to have creative confidence.

So, when Dawson discovered a collaboration between QuiverVision, an augmented reality (AR) coloring app for iPads, and International Dot Day, she knew she had found an innovative way to connect sixth, seventh, and eighth-grade students to this beloved children’s book via technology. The students began by listening to Peter H. Reynolds read from his book on YouTube. That’s when they began their own creative process.

Dawson provided students with a paper template from QuiverVision that included space for the students to design their own dots and a QR code, that, when scanned by their iPads, displayed their dots in augmented reality. This allowed them to experience their drawings in a totally different way. Dawson noted that “when the students saw their dots come to life, their engagement and motivation to do another dot was amazing…it gave them another level of learning. They started to think about what else they could create.”

Dawson’s students were so engaged and inspired, they asked for the opportunity to take their iPads home and continue with their own designs using AR.

“Augmented reality and virtual reality seem to be a natural progression in education,” said Dawson, “there are so many different things that allow students to view their world differently. That’s what I want to expose them to. I want them to have these skills so that when they go out into the workforce they say, ‘I remember using AR! Did you know you could do this with a QR code?’”