Professional Learning Opportunity: #DigCit4ME Challenge and Workshops

The Maine Department of Education will be facilitating a series of opportunities for educators to participate in professional learning related to digital citizenship, as well as interacting in the digital world in healthy and safe ways.

  • Part one of the series is an online game, which is called the #DigCit4ME Challenge. Participants who register for part two of the series (the in-person workshop) will obtain access to play the game. Playing the game is a prerequisite to attending the workshop.
  • Part two of the series is a regional in-person workshop, which is open to all educators to attend. Educators are encouraged to attend in school teams. There are a number of opportunities to attend a workshop in January. More information is below.
  • Part three of the series is an opportunity for health education and physical education educators to engage in this learning at the spring Health/Physical Education Conference.

In-person workshops

In January, there will be in-person regional #DigCit4ME Workshops. Participants will develop a better understanding of the Cross-Curricular Framework for Digital Citizenship from Common Sense Media and its connection to the Maine Learning Results Health Education and Physical Education standards and content areas. Educators will be able to create relevant learning experiences for students to help them incorporate this knowledge and these skills into their daily lives.

Cost: Free to attend
Contact Hours: Earn 6.5 contact hours
Target Audience: Educators who interact with students in grades 5-12
Draft Agenda
9:00am – 3:30pm

  • Welcome and Introductions
  • Digital Citizenship Framework from Common Sense Media with Maine’s Health Education and Physical Education Standards
  • Resources to build educator knowledge, to share with families, and to use in classrooms
  • Lunch (provided)
  • Goals and expectations for afternoon
  • Planning time in small groups
  • Sharing time
  • Announcements and directions to continue with online game

Locations and Registration

Register Here

January 8th, South Portland High School
January 16th, Auburn Middle School
January 25th, University of Maine at Fort Kent
January 29th, Washington Academy (East Machias)
January 30th, Husson University (Bangor)

For more information or answers to questions, please contact: Amanda Nguyen, Digital Learning Specialist, Amanda.Nguyen@maine.gov

Learning Through Technology Survey

The Maine Department of Education is seeking input to inform the work of leveraging technology to improve student learning. The survey should take no more than 5 minutes to complete. Maine DOE leadership will be reviewing the results as it plans for continued support of technology integration in Maine schools.  The survey will remain open until December 21, 2018.

Learning Through Technology Survey

For additional information, please contact Lee Anne Larsen (leeann.larsen@maine.gov) or Beth Lambert (beth.lambert@maine.gov) on the Standards and Instructional Support Team.

Love to Code: STEAM Professional Learning Workshop – Register by 11/16

Maine educators are invited to participate in a professional learning workshop that supports the integration of technology across multiple content areas with a focus on STEAM (Science, Technology, Engineering, Art, and Math) as well as computer science, coding, and computational thinking. By using arts and craft techniques to teach circuits and programming, the workshop will introduce ways to engage learners of diverse backgrounds and interests in designing and building their own technologies and getting excited about STEAM!

During the workshop, educators will:

  • Engage in activities that can be used in classrooms with students who are learning STEAM, coding, and computational thinking concepts
  • Explore techniques that blend craft and code: students can use skills they have (crafting) to learn new skills (coding), offering new pathways to coding for students who find traditional pathways to learning code less accessible
  • Learn how to develop integrated learning opportunities, where the technology is used in service of the learning (instead of as the focus of the learning).
  • Understand how to create and foster a sense of wonder (instead of fear) when students try something new and somewhat challenging

The workshop will be led by a team from Chibitronics that has created Love to Code, an electronics and coding toolkit that gets students building circuits and coding in an art-friendly, hands-on way.  Students will learn to build and program functioning circuitry within the pages of a picture book and then take these skills to design their own paper circuits (sample paper circuit projects). Students can then program a “Chibi Chip” to control their art work, making interactive artwork that comes to life with code!

Love to Code’s innovative features include a:

  • Picture book format, which teaches complex coding concepts by embedding them in metaphor and story;
  • Blend of craft and code, which allows learners to use skills they already have (crafting) as they learn new skills (coding).

Learn more about the presenters and see some of their projects, Jie Qi and Natalie Freed.

Event Information:

  • Date: Saturday, December 1st, 2018
  • Time: 8:30am – 3:30pm
  • Location: RiSE Center, University of Maine, Orono
  • Contact Hours: 8 hours can be earned
  • Cost: $15 (includes light breakfast, lunch, and Love To Code Kit)
  • Register here

Please bring a laptop or tablet with you to the event. In order to program the Chibi Chips, devices need to have a headphone port available. This might require you to bring an adapter/dongle depending on your device.

Draft Agenda:

  • 8:00am: Registration and light breakfast
  • 8:30am: Welcome, Introductions, and Connections
  • 9:00am: Jie Qi and Natalie Freed– “From Make Believe to Making Tech: Paper Circuits and Programming”
  • 10:00am: Break
  • 10:15am: Learning with the Love to Code Kits
  • 11:45am: Lunch – includes a networking activity
  • 12:45pm: Expectations and goals for afternoon design and creation time
  • 1:15pm: Design and Create: Make what you’ll take back to your school – workshop for colleagues, unit or lesson with students, etc
  • 3:00pm: Wrap up, reflections, connecting forward

For answers to questions or more information, please contact Amanda Nguyen, Digital Learning Specialist for the Maine Department of Education at Amanda.Nguyen@maine.gov.

Maine DOE and Thomas College to Host Learning Lab

Maine DOE and Thomas College will host a learning lab focused on teaching and learning with technology on Wednesday, November 14th from 9am – 1pm. Two local educators will model a technology-enhanced learning experience with students that other educators can observe. These educators can choose to either join a group of fourth graders engaged in an inquiry-based learning process about circuits or join a group of middle school students who are engaged in a design thinking and 3D printing activity. Educators will then talk with presenters about the design of the learning experience, and will wrap up the day by creating a learning activity to use with their own students.

All Maine Educators are welcome to register and are encouraged to come as a school team. We just ask that participants are part of a district in Maine and have completed the Maine DOE fingerprinting process as part of their employment in that district. Registration is free, lunch will be provided, and educators will earn four contact hours.

Register here (space is limited)

Sample Agenda:

  • 8:30am: Welcome and Introductions
  • 9am: Model Lesson – experience a technology enhanced learning activity
    • Option 1: 4th grade lesson – inquiry-based learning with circuits
    • Option 2: 7th or 8th grade lesson – design thinking and 3D printing
  • 10:15am: Break
  • 10:30am: Lesson deconstruction – learn how the activity was designed
  • 11am: Lunch
  • 11:30am:  Design/Planning Time – design your own activity
  • 12:45pm: Closing / Wrap
  • 1:00pm: End

For more information or answers to questions, please contact Amanda Nguyen, Digital Learning Specialist for the Maine Department of Education at Amanda.Nguyen@maine.gov.

Seeking Districts to Participate in Free Pilot of NBC Learn K-12 Product

NBC Learn is collaborating with the Maine Department of Education to offer all districts in Maine the opportunity to participate in a free pilot of their K-12 product.

The pilot will include access to thousands of videos curated for educational purposes, as well as technical and professional learning support. NBC Learn will promote district integration of the tool into a variety of different Learning Management Systems and will offer school leaders support as they align the resources to their local curriculum.

Districts who choose to participate will be asked to name one point of contact. This point of contact should be in a leadership role (curriculum coordinator, library media specialist, technology integrator, principal, teacher leader, etc.) and able to commit to helping other educators in the district or school to purposefully integrate the resources into their teaching and learning practice. That point of contact will also be asked to participate in an introductory webinar and a pilot evaluation facilitated by NBC Learn and the Department, which will include two surveys.

Additional information about NBC Learn and the pilot opportunity can be accessed through the:

Pilot Brochure (PDF)

Pilot Overview (PDF)

In order to ready to fully participate in the pilot from December 2018 through June 2019, districts can sign up for the pilot now. To join the pilot, please sign up here.

For additional information or answers to questions, please contact: Grace Kane, Manager, Partnerships and Sales, NBC Learn at grace.kane@nbcuni.com or Amanda Nguyen, Digital Learning Specialist, Maine Department of Education at Amanda.Nguyen@maine.gov